Huge mechanical Dinosaurs flaunted through gorgeous backdrops all while trying to find out info about your past? Sounds like a Horizon Zero Dawn Review!
I walked into this game knowing little about the story but knowing a lot about the graphics and the fluid gameplay. Holy crap was I so happy to have gotten my hands on this game. From start to finish you are on board for one hell of a trip. Horizon Zero Dawn delivers on so many levels it is hard to not see why it got so much praise.
A huge selling factor of this game has to be the gorgeous graphics. Holy shit your eyes will not believe what you are looking at. The worlds may be full of metal and mech but you sure notice the details in every setting. The way the colors pop and the sun and moon drape over the landscape just creates such a vivid environment. Searching for clues in caves, show immense level design as you can see every single small detail, there was no expense spared for the look and feel of this game. Sometimes you thought you were sliding through the dirt and touching the high grass as you stalk your prey.
From beginning to end, the story is pretty engaging. Players find themselves questioning everything they look at, being thrown into battles they never saw coming or even challenging epic beasts that hold the key to certain answers. Main quests are never trumped by side quests as they seem to tell you more detail regarding the world. Did I find myself on a wild goose chase through the game? No actually, I felt that the story held its own that I did not venture too far from the want and need for answers. In the end, I was satisfied and actually jumped right back into the game to get all the side missions and secrets done!
Gameplay can break a game. When a game is not fluid, holy crap are their plenty of rage quitting moments. In Horizon Zero Dawn, you can’t help but praise the developers for tight the controls feel on this game. Like a well-oiled machine, you can switch between weapons in the blink of an eye, drop a trap, use a health item and be back in the fight all with a couple of button movements. It is absolutely insane how easy it was to freeze enemies, snipe them out and then just smack them in the face. The various weapons all wield different types of attacks which actually do something! I hate when you have different weapons and it just feels like one shoots faster, but making players actually decide how to attack a level or a beast beforehand by having the correct loadout, only speaks louder for this game!